Limits & pricing

Pricing is usage-based and transparent — you pay for what your rooms actually consume, and it’s free while you prototype.

What’s metered

ResourceUnitNotes
Computeplayer-minutesactive time across all rooms
Data outGBstate synced to clients
Voiceminutesonly if you use voice rooms
StorageGB-monthpersisted room state

Free tier

Enough to build and demo without a card:

  • Up to a set number of concurrent rooms
  • A monthly pool of player-minutes and data
  • All features — no paywalled SDK

Exact numbers live on the pricing page and in the dashboard.

Design ceilings

Some limits are about keeping rooms fast, not billing. Design against them:

LimitDefaultWhy
State size per rooma few MBkeeps diffs small
Players per roomhundredssync fan-out
Tick rateup to 60/sserver simulation budget
RPC rate per clientconfigurableabuse protection

Hit one and the SDK surfaces a typed error — see the error catalogue.

Next steps

Placeholder content.