Guides
Choose a task, then use the linked API reference for individual options.
State and gameplay
- Choose an authority model
- Create player-owned state
- Validate a write
- Call the server with an RPC
- Control who sees state
- Handle joins and reconnects
Players and matchmaking
- Add persistent player identity
- Match players
- Configure teams, skill queues, and public games
- Add chat and parties
- Add voice chat
Physics and persistence
- Add physics and client prediction
- Compensate for shot latency
- Save player progress
- Publish leaderboard scores
- Schedule a durable alarm
- Record a replay